Wednesday, August 8, 2018

More figure drawings

More figure studies, need to keep working on proportions and structure...


Added flat...ish colors to one of them a little just for fun.


Sunday, July 1, 2018

Thia's house project


Idea

It all started with an image showing "architect's perspective", used by architects back in the days before 3D programs to make a floor and wall plan into a drawing of a building in perspective.

(this is the image that started it)


I saw this and thought, "hmm, I bet I could do that in reverse. I bet I could use this to get an accurate outer floor plan and wall plans of a building just by having pictures of it in perspective" And then I had this brilliant idea of getting the plans for Thia's house in the game (a house in Guild Wars 2 that we role play is my character's house), and then redrawing it from a different angle, accurately.

I actually thought, at first, this was going to be a quick exercise. It turned into something much more involved, and gave me the opportunity to practice a lot more than reverse architect's perspective.


Reverse engineering

So next I had to figure out how to get the floor plans and wall plans. I did spend a lot of time on a couple false starts where I made some mistakes that messed up the results, but eventually I figured it out (I'll post the explanation I wrote to myself in a bit). These images do not show all the perspective lines, station points, etc, (there was a LOT of lines, hard to see what was going on), just each plan.









Finding a composition

At this point I had already had an idea to use this exercise for a bit of storytelling, but that meant I would have to have very specific requirements of the angle I would rebuild the house in. The roof would need to be very visible, and a figure on the second floor inside. So I set to planning it out.

first, layout ideas on paper



then plugging the plans into a 3D program (blender)



 calculating where the floors were, using some inner wall measurements



And calculating the height of a figure using the windows and doors I had already measured





then putting it all in place and rotating and adjusting it until it worked



Rebuilding the house

Now that I knew the angle, I went back to Clip Studio Paint and started building it back up, using the flat plans as starting points and the 3D images as reference.


also I added a background, but the position of things is more guessed than measured, since I figured I would have it less detailed and possibly blurred, just to give a general idea of the setting, the focal point being the house and story.



And then I wrote down my process in case I forget later.



Shadows, Lighting and Storytelling

Once I had the house sketched out I decided I was going to use it to practice mapping out the cast shadows in perspective. Once again this only shows mostly the result, the working layers had SO MANY LINES, because I had to figure out where all the over-hangs would be on the floor directly below to calculate the shadows, as well as the actual ray lines and direction lines etc.




Then coloring... 
first I couldn't get the local flat colors to look right,



 but then a video tutorial helped me get it more unified.



I started reading about light and the color of light and sunlight and tried to get my house in late afternoon/early evening light. Planned out cast shadows, form shadows and occlusion.

Occlusion:


 House in late daylight...ish:


Once everything with the house was blocked in I started adding the storytelling elements. Bonus: my first rendered large explosion ever.




I had to go back and add some debris and cast shadows.



Final thoughts

I could do a lot more detailing and painting on this picture but I think I already accomplished what I wanted with this as it is, I know I made this way more complicated then it had to be considering my starting point, still I'm very proud of everything I did and learned on it ^_^


Friday, June 1, 2018

More arting, more learning, new tools!

I've been able to keep up my drawing, and studying perspective, rendering and lighting.
Been trying to keep up the figure drawing, (once again sorry for bad photos),




but it's been much less to be honest. I've gotten distracted by a perspective exercise that has become bigger (and teaching me a lot more) than I intended.

Basically I found out about architect's perspective, and decided I was going to figure out how to use it in reverse in three point perspective to get the floor and wall plans of "Thia's" house in the game I play,




so I could then redraw it in a different position and in fact in any position I wanted to, in correct proportions... yeaaah >.> complicated.  More Than I thought, even.I got it wrong several times and it had me looking up perspective more in depth, but mostly I figured it out myself.



And then I decided to use that image to practice visual storytelling, as well as rendering and coloring, which meant reading up on those things... which lead to me buying new books on the subject,



And also a shiny new tool (!!! :D !!!) that will help me do linework digitally, and as a super special extra will also help me learn more coloring (that's my favorite use of it), and also sketch more digitally on the go.



I'll post more about my house drawing once it's done, including in progress pictures. For now, here's something I made with my new ipad pro.


Friday, February 9, 2018

Rusty new studies


These past few months I have been drawing again. Mainly focusing on trying to improve my understanding of the human figure in 3 dimensions. I started out really rusty, but am really excited about the fact that I am drawing at all again.

Please forgive the horrible image  quality, I used my phone to take photos, no scanner right now and not worth the trouble of having it done elsewhere.

Here's some figures I drew from either reference or imagination. I think both will be important for learning:







I've also been experimenting with digital coloring and lighting in photoshop, Krita and Clip Studio Paint. I got Clip Studio Paint for christmas, been trying to learn it slowly.

Some digital experiments:




And a candy still life exercise, with more serious attention paid to finishing it:


I'm trying to do some art at least a little every day. I feel like this is a good time for me to get better, I'm out of practice and haven't taken art seriously for over four years, which makes me rusty, but also gives me a great opportunity to get rid of old bad habits since they are dormant too.

.cheers.